We will host professionals around the globe to share knowledge and experience during the conference.


The conference is a fully virtual event. The conference will begin at 10:00 a.m. and end at 16:00 pm (CET).


We will discuss some of the most important topics.


We will provide a recording of the conference after the event for 14 days.



Tips for creating a strong hybrid learning. Best ways to evaluate training effectiveness and impact. Tools to improve student engagement.

How to make educational content more creative, engaging, and interactive? Interactive technology, educational and entertainment content; using panoramic monitors, projectors, video sets of digital content. How to create the educational process using AR and VR technologies. How to implement immersive technologies in the curriculum. Problems and solutions related to digital content: verify the quality and trustworthiness of digital education resources, the long-term preservation of these educational resources, cybersecurity, data protection and e-privacy risks.

Identifying facts from fake information, managing ‘information overload’ and navigating safely online. Digital pedagogy and experience in using digital tools for teachers.How to upskill faculty digital skills and digital pedagogy? What are the current issues that faculty have in data literacy? How to create a skills-focused faculty development program? What software or programs can facilitate data analysis? How to create an environment where faculty can learn new technologies? How to develop continuing professional development for faculty?

Ethical guidelines on the use of AI and data in teaching and learning. ChatGPT: challenges and opportunities. Digital skills including AI. New EU law on AI. Problems of intellectual property.

Fostering dialogue with civil society and industry on developing good practices, and meeting new and emerging skills needs.

Digital opportunity traineeships. Practical training and employability.

Gamification for learning: strategies that can help engage and motivate students. Successful experience in integrating gamification at a university: using mobile applications for students to navigate a campus and perform other tasks, opportunity to earn points to qualify for big prizes.

How can we maintain a sense of community and belonging on a digital campus? Can online education provide the learning environment needed to support student well-being? What effective systems and processes are in place to monitor student well-being?

Collaborative approach with students in the development of online courses. How to best collaborate and find out how your students would like to learn and how they can help you develop your curriculum. How to organize it?

IT solutions for effective research collaboration. How can institutions collaborate with their researchers to implement the most effective IT solutions for research problems and accelerate innovation? How to support innovative collaborations that can solve real problems.

Identification. Recommendations.

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